The pictures and graphics included in these pages are all from the Commodore 64 version of Star Control. This was released in 1991, if I am not mistaken (at least, it was reviewed in the March 1991 issue of CU-Amiga magazine). I wrote the text in the role of Eth Erasmus Blackthorne, a historian on Earth during the time when that planet was encased in an Ur-Quan slave shield.
Clearly I had to extrapolate quite a bit to fit this game into the Star Control Saga as we know it. Star Control II did much to clear up the history of the Ur-Quan Conflict, but there were still some very difficult items to reconcile, which provided the impetus for this project in the first place. The most glaring inconsistancy is the inclusion of the Mycon in the Alliance in this version (and two other versions) of Star Control. I like to think that I have done a fair job of explaining their presence. I decided to make the Commodore version Volume III of the series; The PC, Amiga, and Genesis versions were labeled as Volume IV and were substantively the same. My main rationale for this was the design of the Earthling cruiser. Clearly it is quite similar to the "classic" Earthling that appeared in the PC version and in Star Control II. The Earthlings in the Amstrad CPC and Spectrum versions were quite different, resembling the Yehat Terminator more than anything else. They will be treated seperately, as time permits.
Here are some reviews: Nova's, and Trade Master Greenish9's.
I consider this to be a work in progress. Please feel free to email me with any questions, suggestions, nitpicks, or tips on areas of the game which I seemed to have neglected (Hey! All you have to do is hit "Y" in the practice screen and you'll be treated to full screen, 16 color pictures of each ship, complete with detailed stats!). Also, if you have a copy of the documentation for the C64 version, please contact me with any tidbits contained therein.
-Eth Erasmus Blackthorne
Copyright (C) 2002 Ethan Fleischer